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Mr. Fore

God of War: Ragnarök Review

Updated: 3 days ago

God of War: Ragnarök is a continuous epic of God of War 2018, built on the same engine and carries on the great story of the first game... However, it's not as good in terms of Story as the first game.

God of War Ragnarok Logo
Fluid Combat, Engaging Puzzles, and Rich World-Building

God of War: Ragnarök once again shines through with its outstanding combat, with fluid animations and finishers, it puts it above all other action games. Combine that with good world-building and storytelling, and you have an imposing cinematic action game. The puzzles are done much better in Ragnarök, they built upon the good mechanics they had in the base God of War and made the puzzles very intriguing and fun to complete. They also added more side content compared to the first game, which already had a lot.

God of War Kratos killing a beast
Strong Music but Story Criticisms and Character Development Raise Concerns

The music and themes of the characters are done to perfection. I have a few criticisms about the story. First, the voice actor for one character I cannot mention is not great, and it really does not match his character, but instead sounds like a pre-pubescent. The cartoon villainy of some other characters is not compelling whatsoever. There are obvious and quite literally the most unneeded decisions that had nothing to add to the story. Sweet Baby Inc. worked with them near the end of Ragnarok, and it shows. And I don't know if the character development of Kratos is something I like, but we'll see how it pans out in future games.

God of War Ragnarok Gameplay
Wukong Celebrated Classic Mythos, While Ragnarok Lacks Direction

There is something about the old-timeliness of a story, Black Myth Wukong excelled at this because it's based off a mythos from the 15th century, as too is Ragnarök which is based on an even older story from the 10th century, they did not bother to follow it, which is fine since they are bringing Kratos in, but I feel not taking from these classics does a disservice. God of War: Ragnarök feels like a modern Avengers film and doesn't have classical touch games like God of War 2016 and Wukong did. The 2018 game was amazing, but this one is a mish mash of ideas executed inadequately with much less direction. And this shouldn't surprise anyone, because they were considering making Ragnarök into two games instead of one final game for the Norse series.

Main Story

Main + Sides

Completionist

All Styles

26½ Hours

40½ Hours

54½ Hours

43 Hours

 

Gameplay: 10/10

Story: 8.5/10

Graphics: 9/10

Enjoyment: 9/10

Music: 9.5/10

9/10

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